I'm a Game & Narrative Designer with a background in production who is also skilled in prototyping, worldbuilding, and cinematics, accustomed to both Unity and Unreal Engine 4.
I specialize in designing experience-driven games with strong kinesthetics and mechanics bound to immersive, interactive stories, bringing them all the way from an idea to playable reality. For years I have centered my training as a professional on this philosophy across numerous projects, being these some of them: